– The rules for moving store items between categories (and some additional tweaks) is managed via a custom “query language” which should make it (fairly) simple to add your own rules if desired. – The generic “Mod” subtitle in the store is replaced with a more informative title with the name of the mod – Each new category has a thumbnail with a sample of the vehicle or implement in the category and tries to be as similar as possible as the default basegame category images. The MT1 standard features provide an exceptional operator experience in a variety of applications. – The original category for Trucks should now (mostly) contain semi-trailer trucks (‘road tractors’/’articulated lorry’) and the original category Trailers should now primarily contain tipper/dump/grain trailers with drawbars (non-semitrailer variants). The MT1 Sub-compact incorporates a user-friendly ergonomic design into a robust and quality tractor. – SwapBody Suoperstructures: Gathers ‘frames’ from different AR/”module” systems like Man Modul, D754, Joskin Cargo, Man 33-414 6×6, NMC, Annaburger HTS29.79, Renault C280 etc. Find newest tractor models here with various upgrades and features that original game don’t have. – Hooklift Containers: This category gathers all hooklift containers and has support for ITR 26.23, ITR 26.33 and TopLiftStaja. Tractors in Farming Simulator 22 are one of the biggest mods category. – Additonal categories for specific purposes like Snow Removal, Hand Tools and Cranes & Transport (both cranes and utilities like belt support and towing chains). – New specialized trailer categories for Light Trailers (typically 3.5T trailers), Semitrailers, Liquid Transport and UTV/ATV trailers. JD 2032) and XL Tractors (like Fendt 1100 MT or BigBud). – Additional categeries for Compact Tractors (e.g. dumper or grader), Communal (like buses and taxis) and Emergency/Rescue (different types of emergency vehicles like police and tow trucks). – New catgegories for other specific types of vehicles like Construction (e.g. Here is my small pack of a close as I could get it Kubota 元901 compact tractor. – New vehicle categories with specific purposes like Hooklift, SwapBody/AR, Fixed-body trucks (tippers and flatbeds), Light Commercial Vehicles (pickup vans like MB Sprinter) and more. Kubota Compact Tractor Pack V1 for Farming Simulator 19. Highly specialized categories such as Animal Transport or Slurry Tanks is left untouched while more generic items such as “autoloading flatbed semitrailers” is moved from Baling Technology to a more generic Semitrailers category. This is done by merging some categories (which are too specific/narrow), splitting up some categories (which are to general/broad) as well as moving some items from Vehicles to Implements (like with combined Trucks + Superstructure packs) and vice versa. A secondary goal is to give the store a more uniform look and feel. I also don’t “teleport” to vehicles on my play through so I tend to keep a few ATV’s handy around the farm to get from A to B, having a small tractor or two helps serve that role while the medium/big ones work the fields when there’s no atv or pickup in sight is niceīasically I leave one small(sub 150hp)tractor near my cow/horse pastures in a small vehicle shed to work there, and keep one around my main tractor shed with the big guys and sometimes one around my storage area if it seems worth it.The goal of this mod is to (try) to clean up the store to make it easier to find the right equipment for every task. as well as caring for the animals as they can typically tow big enough trailers to feed any animal a reasonable amount I like running big American style fields and a cattle/horse ranch on the side and low hp tractors just takes way too long to do anything on the fields so I only keep one maybe two around the farm and use them mostly to move materials and equipment around like trailers, implements, pallets, etc.
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